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Unit 5a - facts & figures

Vocabulary consolidation on trends

HTML icon Pass BEC Preliminary, Unit 5a Vocabulary.htm — HTML, 34 ko (35181 bytes)

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	if ((C.ie)&&(document.getElementById('Reading') != null)){
		if (document.getElementById('BottomNavBar') != null){
			document.getElementById('TheBody').removeChild(document.getElementById('BottomNavBar'));
		}
	}
}




//HOTPOTNET-RELATED CODE

var HPNStartTime = (new Date()).getTime();
var SubmissionTimeout = 30000;
var Detail = ''; //Global that is used to submit tracking data

function Finish(){
//If there's a form, fill it out and submit it
	if (document.store != null){
		Frm = document.store;
		Frm.starttime.value = HPNStartTime;
		Frm.endtime.value = (new Date()).getTime();
		Frm.mark.value = Score;
		Frm.detail.value = Detail;
		Frm.submit();
	}
}



function Card(ID, OverlapTolerance){
	this.elm=document.getElementById(ID);
	this.name=ID;
	this.css=this.elm.style;
	this.elm.style.left = 0 +'px';
	this.elm.style.top = 0 +'px';
	this.HomeL = 0;
	this.HomeT = 0;
	this.tag=-1;
	this.index=-1;
	this.OverlapTolerance = OverlapTolerance;
}

function CardGetL(){return parseInt(this.css.left)}
Card.prototype.GetL=CardGetL;

function CardGetT(){return parseInt(this.css.top)}
Card.prototype.GetT=CardGetT;

function CardGetW(){return parseInt(this.elm.offsetWidth)}
Card.prototype.GetW=CardGetW;

function CardGetH(){return parseInt(this.elm.offsetHeight)}
Card.prototype.GetH=CardGetH;

function CardGetB(){return this.GetT()+this.GetH()}
Card.prototype.GetB=CardGetB;

function CardGetR(){return this.GetL()+this.GetW()}
Card.prototype.GetR=CardGetR;

function CardSetL(NewL){this.css.left = NewL+'px'}
Card.prototype.SetL=CardSetL;

function CardSetT(NewT){this.css.top = NewT+'px'}
Card.prototype.SetT=CardSetT;

function CardSetW(NewW){this.css.width = NewW+'px'}
Card.prototype.SetW=CardSetW;

function CardSetH(NewH){this.css.height = NewH+'px'}
Card.prototype.SetH=CardSetH;

function CardInside(X,Y){
	var Result=false;
	if(X>=this.GetL()){if(X<=this.GetR()){if(Y>=this.GetT()){if(Y<=this.GetB()){Result=true;}}}}
	return Result;
}
Card.prototype.Inside=CardInside;

function CardSwapColours(){
	var c=this.css.backgroundColor;
	this.css.backgroundColor=this.css.color;
	this.css.color=c;
}
Card.prototype.SwapColours=CardSwapColours;

function CardHighlight(){
	this.css.backgroundColor='#000000';
	this.css.color='#FFFFFF';
}
Card.prototype.Highlight=CardHighlight;

function CardUnhighlight(){
	this.css.backgroundColor='#FFFFFF';
	this.css.color='#000000';
}
Card.prototype.Unhighlight=CardUnhighlight;

function CardOverlap(OtherCard){
	var smR=(this.GetR()<(OtherCard.GetR()+this.OverlapTolerance))? this.GetR(): (OtherCard.GetR()+this.OverlapTolerance);
	var lgL=(this.GetL()>OtherCard.GetL())? this.GetL(): OtherCard.GetL();
	var HDim=smR-lgL;
	if (HDim<1){return 0;}
	var smB=(this.GetB()<OtherCard.GetB())? this.GetB(): OtherCard.GetB();
	var lgT=(this.GetT()>OtherCard.GetT())? this.GetT(): OtherCard.GetT();
	var VDim=smB-lgT;
	if (VDim<1){return 0;}
	return (HDim*VDim);	
}
Card.prototype.Overlap=CardOverlap;

function CardDockToR(OtherCard){
	this.SetL(OtherCard.GetR() + 5);
	this.SetT(OtherCard.GetT());
}

Card.prototype.DockToR=CardDockToR;

function CardSetHome(){
	this.HomeL=this.GetL();
	this.HomeT=this.GetT();
}
Card.prototype.SetHome=CardSetHome;

function CardGoHome(){
	this.SetL(this.HomeL);
	this.SetT(this.HomeT);
}

Card.prototype.GoHome=CardGoHome;


function doDrag(e) {
	if (CurrDrag == -1) {return};
	if (C.ie){var Ev = window.event}else{var Ev = e}
	var difX = Ev.clientX-window.lastX; 
	var difY = Ev.clientY-window.lastY; 
	var newX = DC[CurrDrag].GetL()+difX; 
	var newY = DC[CurrDrag].GetT()+difY; 
	DC[CurrDrag].SetL(newX); 
	DC[CurrDrag].SetT(newY);
	window.lastX = Ev.clientX; 
	window.lastY = Ev.clientY; 
	return false;
} 

function beginDrag(e, DragNum) { 
	CurrDrag = DragNum;
	if (C.ie){
		var Ev = window.event;
		document.onmousemove=doDrag;
		document.onmouseup=endDrag;
	}
	else{
		var Ev = e;
		window.onmousemove=doDrag; 
		window.onmouseup=endDrag;
	} 
	DC[CurrDrag].Highlight();
	topZ++;
	DC[CurrDrag].css.zIndex = topZ;
	window.lastX=Ev.clientX; 
	window.lastY=Ev.clientY;
	return false;  
} 

function endDrag(e) { 
	if (CurrDrag == -1) {return};
	DC[CurrDrag].Unhighlight();
	if (C.ie){document.onmousemove=null}else{window.onmousemove=null;}
	onEndDrag();	
	CurrDrag = -1;
//Need a bugfix for Opera focus problem here
	if (C.opera){FocusAButton();}
	return true;
} 

var CurrDrag = -1;
var topZ = 100;




var CorrectResponse = 'Correct! Well done.';
var IncorrectResponse = 'Sorry! Try again. Incorrect matches have been removed.';
var YourScoreIs = 'Your score is ';
var DivWidth = 600; //default value
var FeedbackWidth = 200; //default
var ExBGColor = '#FFFFFF';
var PageBGColor = '#C0C0C0';
var TextColor = '#000000';
var TitleColor = '#000000';
var Penalties = 0;
var Score = 0;
var TimeOver = false;
var Locked = false;
var ShuffleQs = false;
var QsToShow = 20;

var DragWidth = 200;
var LeftColPos = 100;
var RightColPos = 500;
var DragTop = 120;
var Finished = false;

//Fixed and draggable card arrays
FC = new Array();
DC = new Array();

function onEndDrag(){ 
//Is it dropped on any of the fixed cards?
	var Docked = false;
	var DropTarget = DroppedOnFixed(CurrDrag);
	if (DropTarget > -1){
//If so, send home any card that is currently docked there
		for (var i=0; i<DC.length; i++){
			if (DC[i].tag == DropTarget+1){
				DC[i].GoHome();
				DC[i].tag = 0;
				D[i][2] = 0;
			}
		}
//Dock the dropped card
		DC[CurrDrag].DockToR(FC[DropTarget]);
		D[CurrDrag][2] = F[DropTarget][1];
		DC[CurrDrag].tag = DropTarget+1;
		Docked = true;
	}

	if (Docked == false){
		DC[CurrDrag].GoHome();
		DC[CurrDrag].tag = 0;
		D[CurrDrag][2] = 0;
	}
} 

function DroppedOnFixed(DNum){
	var Result = -1;
	var OverlapArea = 0;
	var Temp = 0;
	for (var i=0; i<FC.length; i++){
		Temp = DC[DNum].Overlap(FC[i]);
		if (Temp > OverlapArea){
			OverlapArea = Temp;
			Result = i;
		}
	}
	return Result;
}


function StartUp(){





//Calculate page dimensions and positions
	pg = new PageDim();
	DivWidth = Math.floor((pg.W*4)/5);
	DragWidth = Math.floor((DivWidth*3)/10);
	LeftColPos = Math.floor(pg.W/15);
	RightColPos = pg.W - (DragWidth + LeftColPos);
	DragTop = parseInt(document.getElementById('CheckButtonDiv').offsetHeight) + parseInt(document.getElementById('CheckButtonDiv').offsetTop) + 10;

	if (C.ie){
		DragTop += 15;
	}
	
//Reduce array if required
	if (QsToShow < F.length){
		ReduceItems2();
	}
	
//Shuffle the left items if required
	if (ShuffleQs == true){
		F = Shuffle(F);
	}

//Shuffle the items on the right
	D = Shuffle(D);

	var CurrTop = DragTop;
	var TempInt = 0;
	var DropHome = 0;
	var Widest = 0;
	var CardContent = '';
	for (var i=0; i<F.length; i++){
		CardContent = F[i][0];
		FC[i] = new Card('F' + i, 10);
		FC[i].elm.innerHTML = CardContent; 
		if (FC[i].GetW() > Widest){
			Widest = FC[i].GetW();
		}
	}

	if (Widest > DragWidth){Widest = DragWidth;}

	CurrTop = DragTop;

	DragWidth = Math.floor((DivWidth-Widest)/2) - 24;
	RightColPos = DivWidth + LeftColPos - (DragWidth + 14);
	var Highest = 0;
	var WidestRight = 0;

	for (i=0; i<D.length; i++){
		DC[i] = new Card('D' + i, 10);
		CardContent = D[i][0];
//		if (CardContent.indexOf('<img ') > -1){CardContent += '<br clear="all" />';} //used to be required for Navigator rendering bug with images
		DC[i].elm.innerHTML = CardContent; 
		if (DC[i].GetW() > DragWidth){DC[i].SetW(DragWidth);}
		DC[i].css.cursor = 'move';
		DC[i].css.backgroundColor = '#FFFFFF';
		DC[i].css.color = '#000000';
		TempInt = DC[i].GetH();
		if (TempInt > Highest){Highest = TempInt;}
		TempInt = DC[i].GetW();
		if (TempInt > WidestRight){WidestRight = TempInt;}
	}

	var HeightToSet = Highest;
	if (C.gecko||C.ie5mac){HeightToSet -= 12;}
	var WidthToSet = WidestRight;
	if (C.gecko||C.ie5mac){WidthToSet -= 12;}

	for (i=0; i<D.length; i++){
		DC[i].SetT(CurrTop);
		DC[i].SetL(RightColPos);
		if (DC[i].GetH() < Highest){
			DC[i].SetH(HeightToSet);
		}
		if (DC[i].GetW() < WidestRight){
			DC[i].SetW(WidthToSet);
		}
		DC[i].SetHome();
		DC[i].tag = -1;
		CurrTop = CurrTop + DC[i].GetH() + 5;
	}

	CurrTop = DragTop;

	for (var i=0; i<F.length; i++){
		FC[i].SetW(Widest);
		if (FC[i].GetH() < Highest){
			FC[i].SetH(HeightToSet);
		}
		FC[i].SetT(CurrTop);
		FC[i].SetL(LeftColPos);
		FC[i].SetHome();
		TempInt = FC[i].GetH();
		CurrTop = CurrTop + TempInt + 5;
	}



}



F = new Array();
F[0] = new Array();
F[0][0]='increase';
F[0][1] = 1;
F[1] = new Array();
F[1][0]='drop ';
F[1][1] = 2;
F[2] = new Array();
F[2][0]='expand';
F[2][1] = 3;
F[3] = new Array();
F[3][0]='push up';
F[3][1] = 4;
F[4] = new Array();
F[4][0]='go up';
F[4][1] = 1;
F[5] = new Array();
F[5][0]='remain stable';
F[5][1] = 6;
F[6] = new Array();
F[6][0]='recover';
F[6][1] = 7;
F[7] = new Array();
F[7][0]='shoot up';
F[7][1] = 8;
F[8] = new Array();
F[8][0]='reduce';
F[8][1] = 9;
F[9] = new Array();
F[9][0]='rise';
F[9][1] = 10;
F[10] = new Array();
F[10][0]='decrease';
F[10][1] = 9;
F[11] = new Array();
F[11][0]='stay constant';
F[11][1] = 12;
F[12] = new Array();
F[12][0]='go down';
F[12][1] = 13;
F[13] = new Array();
F[13][0]='boom ';
F[13][1] = 14;
F[14] = new Array();
F[14][0]='decline';
F[14][1] = 15;
F[15] = new Array();
F[15][0]='improve';
F[15][1] = 16;
F[16] = new Array();
F[16][0]='collapse';
F[16][1] = 17;
F[17] = new Array();
F[17][0]='peak';
F[17][1] = 18;
F[18] = new Array();
F[18][0]='level off';
F[18][1] = 19;
F[19] = new Array();
F[19][0]='slump';
F[19][1] = 20;


D = new Array();
D[0] = new Array();
D[0][0]='augmenter';
D[0][1] = 1;
D[0][2] = 0;
D[1] = new Array();
D[1][0]='chuter';
D[1][1] = 2;
D[1][2] = 0;
D[2] = new Array();
D[2][0]='s\'&#x00E9;largir';
D[2][1] = 3;
D[2][2] = 0;
D[3] = new Array();
D[3][0]='pousser &#x00E0; la hausse';
D[3][1] = 4;
D[3][2] = 0;
D[4] = new Array();
D[4][0]='augmenter';
D[4][1] = 1;
D[4][2] = 0;
D[5] = new Array();
D[5][0]='rester stable';
D[5][1] = 6;
D[5][2] = 0;
D[6] = new Array();
D[6][0]='r&#x00E9;cup&#x00E9;rer';
D[6][1] = 7;
D[6][2] = 0;
D[7] = new Array();
D[7][0]='monter en fl&#x00E8;che';
D[7][1] = 8;
D[7][2] = 0;
D[8] = new Array();
D[8][0]='r&#x00E9;duire';
D[8][1] = 9;
D[8][2] = 0;
D[9] = new Array();
D[9][0]='monter';
D[9][1] = 10;
D[9][2] = 0;
D[10] = new Array();
D[10][0]='r&#x00E9;duire';
D[10][1] = 9;
D[10][2] = 0;
D[11] = new Array();
D[11][0]='rester constant';
D[11][1] = 12;
D[11][2] = 0;
D[12] = new Array();
D[12][0]='diminuer';
D[12][1] = 13;
D[12][2] = 0;
D[13] = new Array();
D[13][0]='exploser';
D[13][1] = 14;
D[13][2] = 0;
D[14] = new Array();
D[14][0]='baisser';
D[14][1] = 15;
D[14][2] = 0;
D[15] = new Array();
D[15][0]='s\'am&#x00E9;liorer';
D[15][1] = 16;
D[15][2] = 0;
D[16] = new Array();
D[16][0]='d&#x00E9;gringoler';
D[16][1] = 17;
D[16][2] = 0;
D[17] = new Array();
D[17][0]='culminer';
D[17][1] = 18;
D[17][2] = 0;
D[18] = new Array();
D[18][0]='se stabiliser';
D[18][1] = 19;
D[18][2] = 0;
D[19] = new Array();
D[19][0]='s\'effondrer';
D[19][1] = 20;
D[19][2] = 0;


function ReduceItems2(){
	var ItemToDump=0;
	var j=0;
	while (F.length > QsToShow){
		ItemToDump = Math.floor(F.length*Math.random());
		for (j=ItemToDump; j<(F.length-1); j++){
			F[j] = F[j+1];
		}
		for (j=ItemToDump; j<(D.length-1); j++){
			D[j] = D[j+1];
		}		
		F.length = F.length-1;
		D.length = D.length-1;
	}
}

function TimerStartUp(){
	setTimeout('StartUp()', 300);
}

function CheckAnswers(){
	if (Locked == true){return;}
//Set the default score and response
	var TotalCorrect = 0;
	Score = 0;
	var Feedback = '';

//for each fixed, check to see if the tag value for the draggable is the same as the fixed
	var i, j;
	for (i=0; i<D.length; i++){
		if ((D[i][2] == D[i][1])&&(D[i][2] > 0)){
			TotalCorrect++;
		}
		else{
//Change made for version 6.0.3.41: don't send wrong items home, 
//show them in a more conspicuous way.
//			DC[i].GoHome();
				DC[i].SetL(DC[i].GetL() + 10);
				DC[i].Highlight();
		}
	}

	Score = Math.floor((100*(TotalCorrect-Penalties))/F.length);

	var AllDone = false;

	if (TotalCorrect == F.length) {
		AllDone = true;
	}

	if (AllDone == true){
		Feedback = YourScoreIs + ' ' + Score + '%.';
		ShowMessage(Feedback + '<br />' + CorrectResponse);
	}
	else {
		Feedback = IncorrectResponse + '<br />' + YourScoreIs + ' ' + Score + '%.';
		ShowMessage(Feedback);
		Penalties++; // Penalty for inaccurate check
	}
//If the exercise is over, deal with that
	if ((AllDone == true)||(TimeOver == true)){


		TimeOver = true;
		Locked = true;
		Finished = true;
		setTimeout('Finish()', SubmissionTimeout);
		WriteToInstructions(Feedback);
	}
}









//-->

//]]>

</SCRIPT>

<META content="MSHTML 6.00.2800.1458" name=GENERATOR></HEAD>
<BODY id=TheBody 
onload="var SymTmpWinOpen = window.open; window.open = SymWinOpen; TimerStartUp(); window.open = SymTmpWinOpen;"><!-- BeginTopNavButtons -->
<DIV class=NavButtonBar id=TopNavBar><BUTTON onmouseup=NavBtnOut(this) 
class=NavButton onmousedown=NavBtnDown(this) onblur=NavBtnOut(this) 
onmouseover=NavBtnOver(this) onfocus=NavBtnOver(this) 
onclick="location='contents.htm'; return false;" 
onmouseout=NavBtnOut(this)>Index</BUTTON><BUTTON onmouseup=NavBtnOut(this) 
class=NavButton onmousedown=NavBtnDown(this) onblur=NavBtnOut(this) 
onmouseover=NavBtnOver(this) onfocus=NavBtnOver(this) 
onclick="location='nextpage.htm'; return false;" 
onmouseout=NavBtnOut(this)>=&gt;</BUTTON> </DIV><!-- EndTopNavButtons -->
<DIV class=Titles>
<H2 class=ExerciseTitle>Pass BEC Preliminary, Unit 5a Vocabulary </H2>
<H3 class=ExerciseSubtitle>Matching exercise</H3></DIV>
<DIV class=StdDiv id=InstructionsDiv>
<DIV id=Instructions>Match the items on the right to the items on the 
left.</DIV></DIV>
<DIV class=StdDiv id=CheckButtonDiv><BUTTON onmouseup=FuncBtnOut(this) 
class=FuncButton onmousedown=FuncBtnDown(this) id=CheckButton1 
onblur=FuncBtnOut(this) onmouseover=FuncBtnOver(this) onfocus=FuncBtnOver(this) 
onclick=CheckAnswers() onmouseout=FuncBtnOut(this)>&nbsp;Check&nbsp;</BUTTON> 
</DIV>
<SCRIPT type=text/javascript>

//<![CDATA[

<!--


for (var i=0; i<F.length; i++){
	document.write('<div id="F' + i + '" class="CardStyle"></div>');
}

for (var i=0; i<D.length; i++){
	document.write('<div id="D' + i + '" class="CardStyle" onmousedown="beginDrag(event, ' + i + ')"></div>');
}

//-->

//]]>
</SCRIPT>

<DIV class=Feedback id=FeedbackDiv>
<DIV class=FeedbackText id=FeedbackContent></DIV><BUTTON 
onmouseup=FuncBtnOut(this) class=FuncButton onmousedown=FuncBtnDown(this) 
id=FeedbackOKButton onblur=FuncBtnOut(this) onmouseover=FuncBtnOver(this) 
onfocus=FuncBtnOver(this) onclick="HideFeedback(); return false;" 
onmouseout=FuncBtnOut(this)>&nbsp;OK&nbsp;</BUTTON> </DIV><!-- BeginBottomNavButtons --><!-- EndBottomNavButtons --><!-- BeginSubmissionForm --><!-- EndSubmissionForm -->
<SCRIPT 
language=JavaScript>
<!--

window.open = SymRealWinOpen;

//-->
</SCRIPT>
</BODY></HTML>
Mots-clés associés : , ,

 

Pour trouver un item

 

  • Précisez la langue: allemand, anglais, italien, espagnol
  • Indiquez le niveau : A1, A2, B1, B2
  • Ajoutez l'activité : écouter, voir, écrire, parler
  • Préciser la compétence : grammaire, vocabulaire


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